Sunday, March 4, 2012

Propeller Results

Well, they don't fly, but other than that they work...

Materials

This is the most encouraging part.  I had the propellers printed with two materials, Shapeways' "White, Strong, and Flexible (polished)", and their "White Detail".  Both were able to spin (at about 8500 rpm) without any issues, and both were very well balanced -- only one needed a slight bend to track level.  The vibration seemed lower than with my other props, though the rpm was lower as well.

I tested hitting the spinning blades against a wooden beam.  The WSF blades were impossible to break like this!  (They seem slightly more flexible, and a bit gummier, than the molded blades, which helps them here.)  I didn't even notice leading edge damage.  The "White Detail" was a lot more brittle, though... this would happen on almost every impact:

My model had a 0.9 mm diameter hole, to fit snugly over the motor's 1 mm shaft.  In WSF, the hole fused shut, so I had to drill it out with a 0.7 mm diamond bit.  (The hole must have guided the bit, though, because it was still balanced despite my non-precision approach to drilling.)  In "White Detail", however, the hole was too large, and one of the four props would fly off under even its modest 5 grams of thrust.

Aerodynamics

This was disappointing.  My quadcopter weighs 60 grams, but all four of these props only provided 20 or 30 grams of thrust.  (For comparison, the pre-made purple props, with too small a diameter, were able to lift it, barely.)  They also only got up to 8500 rpm, as opposed to 13500 rpm for the purple ones.

The first problem is that the blades are stalling.  I had just eyeballed the angle of attack, which blended linearly from 30° at 25% radius to 10° at the tip, for a geometric advance ratio of 72%  However, after doing the math on the induced velocity I need to hover, I really need about 29% no-slip advance ratio, which ends up being thirty-something geometric depending on angle of attack.

Next problem is aspect ratio.  There's a bit of a tradeoff between chord length and angle of attack, but I've heard that at low Reynolds numbers (I'm around 20,000), it's better to have longer chords flying at lower angles of attack and lower lift coefficients.  Most of the commercial props have an aspect ratio between 3 and 4, but mine was 6, so I'll lower that next time.

Finally, airfoil shape.  Before, I just had a slab with a thick leading edge:
But going forward, I'll try something more like this:

That's a NACA 4415 airfoil, modified to never be thinner than 0.5 mm.  (An 0.5 mm diameter capsule plus the NACA airfoil with the max thickness reduced appropriately.)  I've also made lots of improvements in the .scad file, including cylindrical coordinates, a smoother surface, better hub fillet, some and some integration of performance data.

Next Steps

I'm missing a lot of data: I know how much thrust I need, but I don't know the efficiency vs. rpm curve of my motors, and I don't have good data on how the airfoils will perform.  So the next step is to order up some more props with various angles of attack, and to see how they perform.

Sunday, February 26, 2012

3D Printed Propellers





Above you can see my new 3D printed propellers, before and after.  Best part?  Only $4.06 for the lot!

For my TomCopter project (a 12-cm quadcopter where the circuit board doubles as the frame), the hardest part to source is propellers.  There are lots of plastic propellers available for RC aircraft, but very few of them come in both left- and right-handed versions, and very few are as small as I need (< 73mm diameter).  The best I had found online were "Air Hogs MINI STORM LAUNCHER Propeller" replacements on eBay.  They were too small, though, and were designed as pushers, so I had to drill through the hub and mount them backwards.

Then I found OpenSCAD, which is a script-based CAD system.  I'd tried to design propellers before in Blender and several GUI-based CAD programs, but I wouldn't be able to iterate -- once I finished the propeller, if I decided I needed a different diameter or airfoil pitch or something, it'd be very hard to tweak.  With OpenSCAD, I was able to make all the magic numbers tunable, so I can make a propeller of any shape and size just by hitting "compile".

There are some limitations of the language, unfortunately.  The extrude is not as flexible as I'd like (I can't parameterize it), so I had to build it out of short extruded segments.  You can see the stairstepping in the 3d model.  Also, since there isn't a way to append to arrays, I can't specify the airfoil cross section the way I'd like.  (For this experiment I went with a very simple linear cross section.)  Finally, since I had to take the union of hundreds of short extrudes, it ended up very slow to compile.

Shapeways did the 3D printing.  (I also looked at Ponoko, but Shapeways was cheaper.)  I had it made in several materials, but "White, Strong, and Flexible" worked best - more on that later.  Shapeways was also a little behind on shipping it to me, and accidentally polished one of the sets, but no biggie.  The best part: since the propellers are so small, they are actually cheaper than most molded-plastic ones online!  Only $4.06 per set.

Next up, some tests to see how they performed...

Saturday, February 25, 2012

Welcome.

Here are two unusual things I do in my spare time: work on random engineering projects, and learn about random things.  This blog is a place to talk about those projects, in case others find them interesting or useful, and a place to vent any random thoughts about science, technology, or philosophy.

The blog's name asks a question: what technology can one twenty-something guy make, using only a bunch of random knowledge from Wikipedia and elsewhere on the net, a background in computer science and game programming, and too much free time?